Koré is a 3D puzzle game utilizing diorama-esque environments with the dynamics of two seasons.
Using the traits of a Cloud and Water Nymph coupled with the control of seasons, the player can manipulate the environment to bring these two lovers together.
Creating and ideating with a Design Document and Art Bible
Organizing sprints and communicating with team members to find creative solutions
Designing engaging mechanics and puzzles using the diorama block system
Creating music for the puzzles and menus
Communicating the team's ideas to peers and professors with presentations, box art, and trailer
Design / Management
Nathan "ZeWei" Malota
Programming / Tech
Character / Envrionment Art
Koré Trailer (STUDENT PROJECT)
As Koré is a puzzle game, the level design had to be treated with great care. The diorama design meant that the player would need to think in 360 degrees around the space, and as such the levels account for this.
Watch the walkthrough here!